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macProVideo.com Logic 105 Logics Environment Explored OSX



Logic's Environment is quite possibly the single biggest reason behind
the myth that Logic is hard to understand. And that's a shame, because
the Environment is tailored to make music creation easier.


Once you've properly configured Logic's Environment, each time you go
back to a presaved song, Logic will automatically reach out to your
studio's MIDI devices and set them up exactly the same as the last
time you saved the song. There's no need to find or reprogram patches
... Logic will do that for you, and you'll learn how in the first part
of this program, The MIDI Environment.

Part 2 of the program, The Audio Environment explores Logic's internal
audio channels, including audio tracks, audio instrument tracks,
busses, and output channels. You'll also learn some extra tricks, such
as how to customize object icons with your own images.

The program ends with a detailed discussion of signal path programming
using delay lines, arpeggiators, and chord memorier objects.

The Environment window is really your friend. Check out the table of
contents below to see why.

Table of Contents

Logic 105 : Logic's Environment Explored

Chapter 1: The MIDI Environment

Section 1: ENVIRONMENT OVERVIEW

01: A First Look at the Environment
02: Creating a Plain Vanilla Environment
03: Creating a New Environment Layer

Section 2: GETTING MIDI INTO LOGIC

04: Getting MIDI Into Logic's Environment
05: Channeling MIDI Signals to Logic's Sequencer
06: Using the Physical Input's Sum Arrow
07: Using the Keyboard Object
08: Using the Monitor Object
09: Adding New Physical MIDI Ports

Section 3: GETTING DEEPER INTO OBJECTS

10: Setting-Up the Metronome
11: Playing a MIDI Instrument
12: Using the Channel Assign Tool
13: Naming Environment Objects
14: The Environment as a Floating Window
15: Moving Objects Between Layers

Section 4: USING INSTRUMENT OBJECTS

16: Intro to Instrument Objects
17: Creating Mono-Timbral MIDI Devices
18: Creating Multi-Timbral MIDI Devices

Section 5: WORKING WITH PATCHES

19: Total Recall of Synth Patches
20: Using a Multi Instrument Object
21: Choosing GM Patches Inside Logic
22: Customizing the Patch List
23: Using the Various Multi's Song File
24: Using the Channel Assignment Menu
25: Hiding Objects from the Channel Menu
26: Total Recall of MIDI Settings

Chapter 2: The Audio Environment

Section 1: UNDERSTANDING AUDIO CHANNELS

27: A first look at the Audio Configuration Window
28: Creating an Audio Object
29: Assigning Audio Channels to Arrange Window Tracks
30: Exploring Audio Channels
31: Working with Audio Channels

Section 2: TRICKS WITH OBJECTS

32: Naming Multiple Objects
33: Deleting All Song Plug-Ins
34: Increasing your Max Tracks Setting
35: Filtering Audio Object Areas
36: Changing the Fader Value Display
37: Changing Object Icons
38: Creating Custom Icons
39: Installing Custom Icons
40: Finishing Your Autoload Song's Environment

Section 3: SIGNAL-PATH PROGRAMMING

41: Using a Delay Line
42: Configuring the Delay
43: Tricks with Delay Lines
44: Using Macros
45: Using the Arpeggiator
46: Randomizing Arpeggio Velocity
47: Using the Chord Memorizer

DownloadLink:

http://rapidshare.com/files/138586730/MPVL1LEEOS.part1.Lemon

http://rapidshare.com/files/138582631/MPVL1LEEOS.part2.Lemon

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Subscribe to comments feed Comments (2 posted):

Zzas Boa on 11 September, 2008 03:09:49
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Nice post, it has teach me a lot about Logic´s enviroment, worth every second, only one side effect, each time a video finish, my web browser starts up and goes to a not working site. I kind of pop up publicity.
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BiFi on 28 August, 2008 09:43:34
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someone has Logic 403: Mixing R&B?
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