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BlitzMax v1.30



BlitzMax is the new, next generation game
programming language from Blitz Research. BlitzMax
retains the BASIC roots of Blitz3D and BlitzPlus,
but adds a ton of cool new features and abilities.


Enhanced BASIC language
BlitzMax is BASIC...but with a few twists,
including:

* Function pointers
* Fully dynamic arrays
* Inheritance and polymorphism
* 'By reference' function parameters
* Byte, Short, Int, Long, Float and Double numeric
data types
* Array and string slicing
* Flexible 'collection' system for dealing with
linked lists etc
* Low level pointer handling
* UTF16 strings
* The ability to 'Incbin' binary data and access it
as easily as if it were a regular file
* External language support for interfacing with
C/C++/ObjectiveC or assembly code


Multiplatform support
BlitzMax has been designed from the ground up for
multiplatform support, and BlitzMax programs can be
compiled for Windows, MacOS X and Linux. The
BlitzMax license is 'all in one' - buy BlitzMax
once and run your programs on all three platforms!

Modular design
BlitzMax is largely based around the idea of
modules, collections of commands stored in special
files. You can add your own modules to the system,
allowing you to cleanly reuse code in your own
projects. Modules are also a great way to
distribute libraries of commands, and Blitz
Research have many weird and wonderful modules
lined up for future release!

Easy to use D command set
BlitzMax includes the MaxD module which contains a
set of very easy to use D commands. On MacOS X and
Linux, MaxD uses the OpenGL API, while on Windows
PCs you have the option of using either the OpenGL
or DirectX APIs. Both OpenGL and DirectX use 3D
hardware to draw graphics to the screen, allowing
for advanced effects such as realtime blending,
rotation and scaling.

Intelligent build system
BlitzMax allows you to split a project up into
multiple source files which can be pre-compiled to
massively reduce development time. This process is
handled automatically by the included BMK ('Blitz
make') utility and is completely transparent to the
developer.

IDE and Debugger
The BlitzMax package includes an 'integrated
development environment' (IDE), which is used to
enter your programs, and a debugger for tracking
down bugs.

Direct OpenGL support
Thanks to the OpenGL module, you can use BlitzMax
for direct OpenGL programming. Writing an OpenGL
program is now as simple as:

GLGraphics 640,480

While Not KeyHit( KEY_ESCAPE )

glClear GL_COLOR_BUFFER_BIT

glBegin GL_TRIANGLES
glVertexi 0,1
glVertexi 1,-1
glVertexi -1,-1
glEnd

Flip

Wend

In addition, a module based on the popular 'Glew'
library provides support for all OpenGL extensions.

Tons of source code included
Most BlitzMax modules are written in...BlitzMax!
When you buy BlitzMax, you will receive the source
code to all the BlitzMax modules, allowing advanced
users the opportunity to enhance the BlitzMax
system, or tweak it for their own needs.

DownloadLink:

http://rapidshare.com/files/141316428/BM130DS.Lemon

File Instructions: Rename the file from .Lemon to .Rar . Extract it with Winrar.
Password = www.lemonshare.net (Please type it in).
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