Benedict Roff-Marsh Plugins Bundle
2-Thi
2-Thi is a dual Comb Filter with a Distortion unit for extra
character. Comb Filters were used a lot in early electronic music to
alter the character or timbre of a sound. And even today you will be
amazed how much variety a comb filter can bring to your music. 2-Thi
can either operate as a true stereo unit with one filter for each of
the left and right channels or the input can be summed to mono and
the signal fed through the filters one after the other for a more
pronounced sound. I have also added a Distortion unit which derives
it's distortion based on the audio input and mix of dry and wet
signal.
Castor II & Pollux
In Greek Mythology Castor is the twin brother of Pollux (the
constellation Gemini). The twins were both great athletes and they
often fought alongside each other. Castor & Pollux are so named
because the are designed to be used together to create sounds that
would be harder for one synth alone. Castor II (& Pollux) makes a
fine and versatile synth all on his own too.
Cosmo 201
Cosmo 201 is an emulation of the Casio CZ-1000, a much loved synth
from the 1980's. It is not a 100% emulation in architecture but it
does come rather close in sound - and after all that is what matters.
Depth
Until the early 1990's effect units were expensive and poor quality
but they could sound really warm, fat and rich despite their rough
sound and noise. These effects are designed as 3 separate units that
live in a 'rack' just as a keyboard player would have used in the
80's and are optimised for strings and pads but can be used for any
other kind of instruments (no noisefloor here).
Janus
In Roman Mythology Janus is the twin headed God who looks both
forward and backwards at once. Janus is the patron of doorways & new
beginnings (January). My Janus is so named because this synth looks
back to the halcyon days of monster analog synths and forward to new
ways of creating sounds in more digital days.
Layer Drum
Drum Machines and Drum Modules are a dime a dozen. They are easy to
make and people just love em (even me). Largely they are all about
the same as each other. In many ways Layer Drum is no different but
it does have two twists - well one really but it comes in two ways
so I'll say two:
1. In Layer Drum each drum sound can be made of 2 layers. This is
something that analog drum machines have almost always done but
sample based machines have not. This allows each hit to be a
larger or more complex sound. It also allows for more
interesting and mobile electro sounds than purely static drum
samples.
2. Each of the drum hits can be set to respond to any (or all)
MIDI channels allowing a drum hit of up to 8 layers with each
hit having its own output for audio processing!
The core idea behind Layer Drum comes from a Korg drum released in
the early 90's that used several layers of samples in an attempt to
make drum samples sound more realistic. I think that the instrument
and technique died almost instantly - possible due to a combination
of price and complexity. I always remembered the theory so it was
natural for me to use it here. I don't think that the layer idea will
ever save sampled drums from sounding static but it does open up
further possibilities in sound creation for more electronic or
electro sounds and I think that it deserves some exploration. Layer
Drum can also function equally well as a standard sample drum module
if the layer thing doesn't appeal to you.
Mix
Some Hosts are a bit light on when it comes to mixing features in the
plug-in environment. A common omission is Gain to deal with plug-ins
that are too quiet. Mix started out as a simple Gain stage. It then
grew to include some common and not so common features that can
change your mix. I have also found that Mix is useful in warming a
mix. Maybe you might like to think of Mix as a slightly strange
section on a 48 Channel console from the glory days of multi-track
tape.
SampleoTron
SampleoTron grew from several sources. I have always loved sample
based synthesis for it's ability to have changeable oscillators.
However there has always been one the downside that the samples tend
to be static. The aim here was to create a simple but powerful synth
based on samples that has the depth and feel of a real classic analog
synth. I think SampleoTron achieves this very well. Try feeding it
things like Pianos and Strings to see how it adds character just as
the old Mellotrons did.
Space
Reverberation is the space that any sound sits in. Every sound sits
in a it's own environment. One of the strengths (and weaknesses) of
the modern studio is that it is possible to a great extent to be able
to define what environment a sound exists in. A synthesizer has no
natural environment at all so extra time and space effects are
essential in defining the instrument and it's place and role in a
your mix.
Space is, on the surface, a simple retro style reverb unit made of 12
delay lines. But beneath the surface the dedicated user has control
over each of the delay taps which means that different reverb spaces
can be tailor made. This makes Space a rather powerful unit.
Time
Delay is perhaps the most important effect in the synth studio
because a good delay unit can be used for a variety of applications
from outright repeats and rythmic work to creating and filling space
as a rough reverb. And with the addition of modulation a delay line
can instantly create chorusing, and warmer repeats usually associated
with tape delay.
Time is a very powerful delay line. It is true-stereo so can be used
on sensitive stereo material without losing imaging. Delay times can
be either BPM synced or free. The modulator can create flanging,
chorusing, tape sounds or strange sfx. There are low and high pass
filters with resonance and finally per channel phase switching and
cross feedback.
Wavesphere
Wavesphere is not your usual modern Rompler style of sample player.
Instead Wavesphere aims to be a sound designer's instrument of choice
for that special sound. If you want 'clean' piano, strings and drums
then I would suggest that you look elsewhere because Wavesphere's
strengths lie in the opposite direction. Wavesphere will add all
kinds of artefacts, aliases and stray noises to your sounds, just as
in the early days of samplers and digital wave based synths. If you
ever owned, or wanted to own, an Emulator, PPG , Waldorf, Mellotron
or one of many other much loved (and probably lost) synths then
Wavesphere will most likely make you very happy.
DownloadLink:
http://rapidshare.com/files/136867904/BRMPBRS.Lemon
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